Scareclaw Arrival
Spell Normal

Scareclaw Arrival

  • Archetype:
  • Scareclaw

  • View:
  • 5904




Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 55
Deck 63

Scareclaw Arrival — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 63 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Scareclaw Arrival scores on its ability to return a Scareclaw or Visas Starfrost monster from the Graveyard to the field in Defense Position, which keeps the Scareclaw engine running with no card cost beyond the Spell itself. Its once-per-turn GY banish that protects Scareclaw Link monsters adds some defensive value. The card is in all 400 sampled decks at about 1.7 copies each and is almost always paired with Reichphobia, so the deck-level signal is strong, but that frequency only confirms accessibility and does not raise the score on its own. The high power_index of 98 comes from a single recorded board, and no searcher or starter role appears in the combo data, so the combo-based points stay moderate. Its ATK/DEF and rarity earn nothing.

Axis scores

Axis Score Evidence
Accessibility 60 Not searchable and never a starter in the one recorded board, but it is in 400/400 sampled decks at 1.69 copies average, so access through the Graveyard is live in practice (observed; role inferred from text).
Combo & Conversion 70 The single recorded board scores power_index 98 with 2 bosses and 3 end-monsters from 2 starters, but this is one sample with no role_in_combo tags (observed, thin).
Resource Economy 65 Revives a monster from the Graveyard, and the example board shows netCardAdvantage +5, but the card itself is a 1-for-1 Spell and does not gain cards (observed for the board, inferred for the card).
Effect & Interaction 30 Its only interaction is a once-per-turn GY banish that stops destruction of Scareclaw Link monsters, which is narrow and not a removal or negation effect (verified from text).
Material Utility 5 A Spell card cannot be used as material, and its only material-like use is being banished from the GY as a cost (verified from text).
Resilience & Flexibility 50 Works from the Graveyard across multiple zones, but the revive is a Spell effect that can be negated and the protection effect is limited to Scareclaw Links (inferred from text).
Deck-Building Efficiency 80 Near-free to run with no garnet or lock, copies range from 1 to 3 across decks, and the typical count is 1-3 in usage statistics (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 55, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in all 400 sampled decks at 1.69 copies average, confirming it is a practical staple of the Scareclaw engine (observed)
  • Revives a Scareclaw or Visas Starfrost monster from the GY in Defense Position, which feeds the engine's material and board loop (verified from text)
  • Near-free to run, with no garnet and redundant copies (observed)
  • Strong pairing with Primitive Planet Reichphobia in 98.8% of decks (observed)

Weaknesses

  • Graveyard-dependent, with no search or starter role observed in combos (verified by combo stats)
  • Cannot serve as material and has no board presence of its own (verified from text)
  • Protection effect is once per turn and covers only Scareclaw Link monsters (verified from text)
  • Only one recorded board, so combo-based conclusions are thin (observed)

Counters / choke points

  • No counter data in evidence. Inferred: negating the Spell or its revived target, and GY-hate that removes Scareclaw monsters before activation.

Best use

Graveyard recursion / engine extender for the Scareclaw line. Decks: Scareclaw, Visas Starfrost, Mannadium Scareclaw. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect text: Special Summon a Scareclaw or Visas Starfrost monster from the GY in Defense Position, once per turn GY banish to protect Scareclaw Link monsters; Copies distribution: 164 decks at 1, 197 at 2, 39 at 3; Top partner co-occurrence: Reichphobia 98.8%, Light-Heart 97.8%, Reichheart 97.2%
  • Observed: Present in 400/400 sampled decks, with 96 Scareclaw decks and 53 Visas Starfrost decks as the largest archetype groups; Single recorded combo board with power_index 98, 2 bosses, 3 end-monsters, netCardAdvantage +5; Usage statistics show 100% inclusion in some Scareclaw and Mannadium archetypes at typical 1-3 copies
  • Inferred: Primary role is recursion, since the text is a GY-to-field Special Summon with no search or starter effect; Accessibility depends on Scareclaw monsters reaching the GY, which the deck structure supports; Negation of the Spell or its revived target is the expected interaction, but no counter data is recorded
  • Data gaps: Only one recorded combo board; as_starter, as_searched and as_material are all zero, so the role is not confirmed by combo data No banlist token, so 3 copies (unlimited) was assumed No top-card ranking entries; the card is not a top-card Guide snippets mention Scareclaw in general and do not describe this card's specific use No counter or hand-trap data in the evidence











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